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The riftbreaker forum1/26/2024 ![]() This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. ![]() being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Rule: The option with the most votes happens - if 2 options have the same amount of votes, it's randomly decided which option happens.Server load balancing, geographical distribution and redundancy The streamer has the possibility to enable / disable both positive and negative events as well as to change the voting time. Once connected, players can vote for ingame events to happen. If a player is streaming the game he can choose to connect his stream to those ingame events via Twitch. Wave interval duration, game duration, warm up duration, map size and if they want to have the sandbox control panel. Most of the difficulty settings are random here, the player can only configure 5 values: Such options are f.e: Enemy damage factor, building cost, game duration, map size, enemy wave strength etc. This difficulty opens up another GUI page where the player can choose from lots of different options to create the difficulty they wants. Via the sandbox control menu all kinds of enemies can be spawned, events created or player settings manipulated. No waves spawn automatically, players have to send those themselves if they want to.įeatures a sandbox control menu - press F11 to open. If the player dies once - even if their headquarter is still standing - the game is lost. Hardcore itself is not a difficulty but it's a difficulty modifier. Wingmite, Bradron, Octabit, Flurian, Lesigian, Kermon, Hedronerĭifficulties are the settings which modify the whole survival experience the most.Įach difficulty changes the survival gamemode in one way or another. Morirot, Bomogan, Magmoth, Nerilian, Necrodon, Phirian, Drexolian, Hedroner Granan, Arachnoid, Nerilian, Bomogan, Nurglax, Phirian, Baxmoth Mushbit, Zorant, Stregaros, Lesigian, Necrodon, Kermon ![]() You unlock the other survival maps by beating the previous map, with at least some difficulty chosen.Ĭanoptrix, Arachnoid, Hammeroceros, Baxmoth, Kermon, Bomogan Survival can be played on 4 different biomes, each biome having different advantages and disadvantages, as can be read on their direct pages. With difficulty limit being creatures_max_difficulty Biomes Units placed on the map scale with difficulty and the monster strength increases the closer you are to the map edge.ĭifficulty = creatures_base_difficulty + creatures_distance_per_difficulty / distance_from_player_initial_spawn If the player upgrades their headquarters a special attack wave gets triggered. The game counts as lost if the headquarters is destroyed and the player dies, thus having no way to respawn.Įvery couple of minutes the wave becomes stronger meaning the amount of stronger enemy species (Ultra / Alpha) increase. The player has to survive a fixed time until they win the survival mode.
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